![]() Oh, yes, and there's a new class, too, and that provided the focus for a pleasant day's antic clicking as I tried to spot what else was different. It's like fording a big thick swamp of monsters - and it's brilliant. Torchlight 2's never been short of enemies, but now you pretty much wade through them, smashing dozens of the blighters every second or so even in the quiet moments and facing off against elite baddies with alarming regularity from the first spawn onwards. Synergies adds plenty of new wrinkles to Runic's game, but what it does really energetically is change the pace - and that shines through most clearly in a tightly controlled dungeon. ![]() Did the fixed overworld map always take this weird right angle turn just before that town? Did the tile-sets for the first dungeon always look so grim and gothic? Is this warbeast thing with the eyes that glow like the Scarecrow's do in that bit at the end of Batman Begins a brand new critter, or just one that never bubbled out of the algorithms for me before? If this image doesn't do much for you, Torchlight 2's probably not your game.īring Out Your Dead is where it truly clicked. The thing about modding an action RPG - a game that's already designed to throw massed varieties of crazy stuff at you every few seconds - is that it can be tough to disentangle what's new and what's just glorious randomised business as usual. On my most recent playthrough, I've been exploring Torchlight 2 alongside SynergiesMOD, a total conversion that makes quite a difference to the way that the action RPG unfolds.Īt first, though, I had a hard time pinning down exactly what had changed. ![]() Or rather, something funny had been installed. Torchlight 2's a generous game, of course, but something funny was up. Shoulders, hats, trousers and various wonderfully nasty weapons potions, spells, piles of glittering gold. More loot than I'd ever seen in Torchlight 2 before: full knee-buckling inventories of the stuff. Mordrox had been hammered into oblivion, his skeleton guards were blasted into powdery white gravel, and, looking about, I noticed the floor was knee-high with loot. It made more of an impact on my latest playthrough, mind, and that's because of the aftermath of that final battle. Meet a shady character near Skull Hollow, chat for a bit, and then head deep inside the catacombs of the Bone Gallery to fight Mordrox, a giant zombie troll. It's a side-quest tucked snugly into the game's first act, and it's typically pulpy stuff. I would recommend other mods besides these but I have yet to confirm that they work with Synergies.I didn't really notice Bring Out Your Dead on my first few playthroughs of Torchlight 2. There are other mods but I can confirm that the above list works with Synergies. One of the best modded endless dungeon challenges. One of the best mod class packs currently available. One of the best pet companion overhauls available currently. ![]() I will provide a list of links to Synergies friendly mods below: However some players may wish to eat the cake and skip the salad. Instead of being like "wow it changes so much the game", you will be more like "yeah it's a good ARPG". It all comes down to yourself and what you expect from it.Īs for Synergies, you won't really appreciate the mod unless you play the vanilla version of TL2 first. I'm saying this because everyone has different expectations (hence why people play with so many different mods) - and there is no "best" combination of mods. Originally posted by potterman28wxcv:I recommend you to not play with any mod at all for your first TL2 playthrough.Īfter your first modless playthrough, you will be able to identify what elements of the game annoyed you, and then correct these with mods. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |